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[Patch notes]—Items in overflow will be deleted?
Posted: 24 August 2017 08:37 AM   [ Ignore ]  
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Players with over 1000 items in their inventory should no longer receive an “Item in Overflow” error and will be able to build and equip items. Items in overflow will be dismissed after 7 days.

In the patch notes I just came across this line.  Is this saying if we don’t pay attention to our inventory we could lose crafted items? 

If this is the case can we get a lot better item management?  Am i correct in stating the only way we can get rid of items at the moment is to equip them, craft with them, or use them in the replicator?

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Posted: 24 August 2017 08:47 AM   [ Ignore ]   [ # 1 ]  
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Can we please also get the ability to choose which items get put into overflow so if there is a needed item in the overflow group, we can swap it with one not in overflow without having to keep deleting items until that one eventually moves out of overflow?

On that note, it would be nice if they did the same for crew.  Allow us to swap out who is in overflow.  If I have one open slot but got 20 crew drops, don’t make me keep deleting the one that randomly drops into that one open slot.  Allow us to pick one to go into the open slot.

Sometimes I’ll have 3 new crew that I want to keep show up in overflow but only one open slot (1 goes to that slot and the other two go to overflow). If I need/want to work on one of the three immediately while working to make room for the other two over the course of the week, allow me to do that by allowing the swap.

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Posted: 24 August 2017 08:54 AM   [ Ignore ]   [ # 2 ]  
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How does one get a count for how many items they currently have at any given moment?

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Posted: 24 August 2017 09:00 AM   [ Ignore ]   [ # 3 ]  
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FutureImperfecta - 24 August 2017 08:54 AM

How does one get a count for how many items they currently have at any given moment?

Tap the icon in top right corner and choose Equipment. You can find your info in the left upper corner of Inventory screen.

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Posted: 24 August 2017 09:38 AM   [ Ignore ]   [ # 4 ]  
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What needs to happen is to give us the ability to see what single items are.  If there are more than 1 of an item and we go to use it in the replicator we can see what it is.  Not so with single items.  If they make this one simple change I could finally get the inventory down and not risk this overflow.  Every day I struggle to keep it below 980.  It’s becoming a real chore.

 

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Posted: 24 August 2017 10:46 AM   [ Ignore ]   [ # 5 ]  
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Why would there even BE an overflow?  I can’t think of a worse change to the game.  Please, start to take my items and delete them in a collectible card game!?!  I sure hope this is a mistake in presentation and interpretation.

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Posted: 24 August 2017 10:50 AM   [ Ignore ]   [ # 6 ]  
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Captain_Who - 24 August 2017 10:46 AM

Why would there even BE an overflow?  I can’t think of a worse change to the game.  Please, start to take my items and delete them in a collectible card game!?!  I sure hope this is a mistake in presentation and interpretation.

The problem is that before this it was a very serious error.  You couldn’t build any equipment until you got below 1000.  So you had to go to the replicator and somehow find enough items to use.  And again with single items you will be going back and forth from equipment list to replicator trying to play the guess who game since many things are similar and probably end up throwing away things you wanted to keep.

This is not much of an improvement but I guess they are refusing to go above 1000 despite endlessly dumping new unique equipment on us.

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Posted: 24 August 2017 11:06 AM   [ Ignore ]   [ # 7 ]  
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V. - 24 August 2017 10:50 AM
Captain_Who - 24 August 2017 10:46 AM

Why would there even BE an overflow?  I can’t think of a worse change to the game.  Please, start to take my items and delete them in a collectible card game!?!  I sure hope this is a mistake in presentation and interpretation.

The problem is that before this it was a very serious error.  You couldn’t build any equipment until you got below 1000.  So you had to go to the replicator and somehow find enough items to use.  And again with single items you will be going back and forth from equipment list to replicator trying to play the guess who game since many things are similar and probably end up throwing away things you wanted to keep.

This is not much of an improvement but I guess they are refusing to go above 1000 despite endlessly dumping new unique equipment on us.

I guess better is better, but this is still the absolute wrong way to fix this.  What monkey brained genius thought that it was a good idea to set a hard cap on the number of items in inventory?!  Especially at such an arbitrary number of 1,000?  It doesn’t even line up an any binary boundaries.

Inventory “management” needs to be manageable, and with such an obscene number of items, unlimited.  What next, we’re going to have to start purchasing item slots?

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Posted: 24 August 2017 12:08 PM   [ Ignore ]   [ # 8 ]  
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How will you know if you have items in overflow? Will it indicate this anywhere on the dashboard or do you have to drill into equipment yourself and self-police?

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Posted: 24 August 2017 12:23 PM   [ Ignore ]   [ # 9 ]  
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It would be nice to get some clarification on this.  As presently interpreted it just seems like a change which will do little more than annoy a lot of players.

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Posted: 24 August 2017 12:54 PM   [ Ignore ]   [ # 10 ]  
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As has been said in this thread, prior to this change players with items in overflow could be seriously impacted by not being able to build items.

This is no longer the case, but we will need to revisit and improve how overflow is surfaced to you, and how to handle it.

At this time you cannot chose which items will be deleted, and you need to check your inventory to see if you are close to being in overflow or not.

Single items are items of a specific kind and specific rarity.
For instance 1x Terran Slave Emblem 1* and 1x Terran Slave Emblem 2* count as 2 single items.
They have their own slot in your inventory, and in the replicator.

 

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Posted: 24 August 2017 01:16 PM   [ Ignore ]   [ # 11 ]  
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Ugh, I’m weighing in at about 800 items, and very worried that reaching the cap could be in my foreseeable future. When I was a newer player I always just assumed that the 1000 limit was a de facto meaningless thing, set higher than the number of items you could possibly (or at least reasonably) expect to have at any given time. That such an ornery quality of life issue continues to persist defies logic. Maybe it’s just time for a bit more server capacity.

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Posted: 24 August 2017 01:33 PM   [ Ignore ]   [ # 12 ]  
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Shan - 24 August 2017 12:54 PM

As has been said in this thread, prior to this change players with items in overflow could be seriously impacted by not being able to build items.

This is no longer the case, but we will need to revisit and improve how overflow is surfaced to you, and how to handle it.

At this time you cannot chose which items will be deleted, and you need to check your inventory to see if you are close to being in overflow or not.

Single items are items of a specific kind and specific rarity.
For instance 1x Terran Slave Emblem 1* and 1x Terran Slave Emblem 2* count as 2 single items.
They have their own slot in your inventory, and in the replicator.

I have a perfect solution for you. You seem to worship RNG. If a player reaches 1000 items limit simply use your RNG to clear one random inventory slot… and offer players an option to buy 5 additional inventory slots for 3000 dilithium crystals to escape your cherished RNG’s club.

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Posted: 24 August 2017 01:39 PM   [ Ignore ]   [ # 13 ]  
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Shan - 24 August 2017 12:54 PM

As has been said in this thread, prior to this change players with items in overflow could be seriously impacted by not being able to build items.

This is no longer the case, but we will need to revisit and improve how overflow is surfaced to you, and how to handle it.

At this time you cannot chose which items will be deleted, and you need to check your inventory to see if you are close to being in overflow or not.

Single items are items of a specific kind and specific rarity.
For instance 1x Terran Slave Emblem 1* and 1x Terran Slave Emblem 2* count as 2 single items.
They have their own slot in your inventory, and in the replicator.

The question is currently, how is it surfaced to us at all or will it simply happen mysteriously without any indication?

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Posted: 24 August 2017 01:59 PM   [ Ignore ]   [ # 14 ]  
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Pallidyne - 24 August 2017 01:39 PM
Shan - 24 August 2017 12:54 PM

As has been said in this thread, prior to this change players with items in overflow could be seriously impacted by not being able to build items.

This is no longer the case, but we will need to revisit and improve how overflow is surfaced to you, and how to handle it.

At this time you cannot chose which items will be deleted, and you need to check your inventory to see if you are close to being in overflow or not.

Single items are items of a specific kind and specific rarity.
For instance 1x Terran Slave Emblem 1* and 1x Terran Slave Emblem 2* count as 2 single items.
They have their own slot in your inventory, and in the replicator.

The question is currently, how is it surfaced to us at all or will it simply happen mysteriously without any indication?

Currently there is no notification in place for this, you will not be warned that you are in overflow or that items will be deleted and you will not know which ones will be deleted.

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Posted: 24 August 2017 02:16 PM   [ Ignore ]   [ # 15 ]  
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Shan - 24 August 2017 01:59 PM

Currently there is no notification in place for this, you will not be warned that you are in overflow or that items will be deleted and you will not know which ones will be deleted.

I am highly concerned with this method of deleting items. Basically is the company saying that if I go over my item limit with a basic item, that one of my legendary items I have crafted might be deleted?

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