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Shuttle missions AND slots update
Posted: 18 May 2017 12:17 PM   [ Ignore ]   [ # 16 ]  
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Hey everyone, let’s stay on topic and avoid being personal which each other, thank you!

Here are the community participation guidelines in case some of you have not seen them:
https://forums.disruptorbeam.com/stt/viewthread/62367/

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Posted: 18 May 2017 02:40 PM   [ Ignore ]   [ # 17 ]  
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Hi Shan,

For command + sci nodes for this event, crew with sci only (no event bonus) still seem to be further ahead than my chaotica (sci + cmd total > sci).

To help clarify, if you could provide an example of how the math is adding up, that would be appreciated.

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Posted: 18 May 2017 02:55 PM   [ Ignore ]   [ # 18 ]  
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notsure4president - 18 May 2017 02:40 PM

Hi Shan,

For command + sci nodes for this event, crew with sci only (no event bonus) still seem to be further ahead than my chaotica (sci + cmd total > sci).

To help clarify, if you could provide an example of how the math is adding up, that would be appreciated.

it depends on the difference, say we are comparing a sci primary command secondary to an only sci.

sci+x%(Com)  needs to be greater than Sci.

 

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Posted: 18 May 2017 02:58 PM   [ Ignore ]   [ # 19 ]  
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notsure4president - 18 May 2017 02:40 PM

Hi Shan,

For command + sci nodes for this event, crew with sci only (no event bonus) still seem to be further ahead than my chaotica (sci + cmd total > sci).

To help clarify, if you could provide an example of how the math is adding up, that would be appreciated.

I do not have more information than what has been posted in the first post.
For AND slots the logic is as follows: highest skill value + x% of the second skill

If you have an example that seems to contradict this, please add it to the thread in Engineering Room, with screenshot if possible.
Thank you so much!

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Posted: 18 May 2017 03:03 PM   [ Ignore ]   [ # 20 ]  
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...and the race is on!

A bowl of leola-root soup to the first person to figure out the new x% boost!

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Posted: 18 May 2017 03:25 PM   [ Ignore ]   [ # 21 ]  
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Shan,

Random question that just popped in my head related to this:

Do Galaxy event crew-skill crit-item calculations use the same math, and if so has it also been corrected?

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Posted: 18 May 2017 03:53 PM   [ Ignore ]   [ # 22 ]  
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[DoBetter] [NDQ] Joker41NAM - 18 May 2017 03:03 PM

...and the race is on!

A bowl of leola-root soup to the first person to figure out the new x% boost!

First round of testing I narrowed it down to 30-45% of secondary stat, but difficulty wasn’t high enough to really reveal the difference.  will crunch some numbers next time back.

Edit:  hidden secondaries could completely inflate these numbers and would land it around 25%

 

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Posted: 18 May 2017 04:42 PM   [ Ignore ]   [ # 23 ]  
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We could ACTUALLY gather data/examples if you can provide us with that x% number. Thanks!

Shan - 18 May 2017 02:58 PM
notsure4president - 18 May 2017 02:40 PM

Hi Shan,

For command + sci nodes for this event, crew with sci only (no event bonus) still seem to be further ahead than my chaotica (sci + cmd total > sci).

To help clarify, if you could provide an example of how the math is adding up, that would be appreciated.

I do not have more information than what has been posted in the first post.
For AND slots the logic is as follows: highest skill value + x% of the second skill

If you have an example that seems to contradict this, please add it to the thread in Engineering Room, with screenshot if possible.
Thank you so much!

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Posted: 18 May 2017 05:08 PM   [ Ignore ]   [ # 24 ]  
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Nod - 18 May 2017 12:14 PM
[DB: Do Better] Principia - 18 May 2017 11:55 AM
Nod - 18 May 2017 11:47 AM
shahekee - 18 May 2017 11:42 AM

Shan,

Thanks for the update. Can you possibly clarify about the previous event’s success rate? Was the percentage showing on the crew selection screen off and shuttles were succeeding at an appropriate rate or was the success rate off?

Thanks!

So far there is no indication that the shown percentages and the actual success rates are off or incorrect. That said, we’ll continue looking into it, and if there is a bug, we’ll fix it. But right now there’s no indication on our end that it wasn’t working correctly. We’ve been reviewing a lot of the shuttles through our logging system, and haven’t seen any glaring errors, but investigation continues.

This would not be the first time you had a demonstrable client-end problem with one of your systems that could not be reproduced on your server end. It would behoove you to have people testing these things with the same live, real client and live, real game accounts when people are providing you with substantial proof that your system is not working as it should.

Regardless of what math you think is happening, the system is telling people for AND shuttles that the best people to send are people who don’t even have both of the AND skills listed. That’s a problem.

Sure. It’s a good point, and it’s how we’re continuing to investigate. In general when we say we’re investigating server-side, what we mean is we log exactly what a player sees on the client, and the results that were presented to them. We then look at and review the actual displayed chances, skills, and results as shown to players.

We’ll keep investigating; the feedback is not being ignored, but at this time we can’t say that there’s an issue with displayed chances. If we find something, we’ll work to identify the cause and address the issue.

Nod,

I’m by no means the most active on the forum, the best at this game, spend the most money (or any as I’m a proud F2P, but these responses in this thread by YOU are much appreciated. Shan does great work, but having someone who works with the development team also respond on here is greatly appreciated. It adds a layer of transparency that is a great benefit to the player base and in the long run, I believe is beneficial also to your team.

I trust your word that you are investigating, and I have faith that you’re doing what you can, but unless my shuttles were a huge anomaly, and based on the interaction with my fleet and snippets on the message board, it seems they weren’t, but I personally had way more than 1/3 of of 80%+ shuttles fail last weekend and it was deflating.

Final note though, we greatly appreciate your presence and contribution to the community here.

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Posted: 18 May 2017 05:38 PM   [ Ignore ]   [ # 25 ]  
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shahekee - 18 May 2017 05:08 PM
Nod - 18 May 2017 12:14 PM
[DB: Do Better] Principia - 18 May 2017 11:55 AM
Nod - 18 May 2017 11:47 AM
shahekee - 18 May 2017 11:42 AM

Shan,

Thanks for the update. Can you possibly clarify about the previous event’s success rate? Was the percentage showing on the crew selection screen off and shuttles were succeeding at an appropriate rate or was the success rate off?

Thanks!

So far there is no indication that the shown percentages and the actual success rates are off or incorrect. That said, we’ll continue looking into it, and if there is a bug, we’ll fix it. But right now there’s no indication on our end that it wasn’t working correctly. We’ve been reviewing a lot of the shuttles through our logging system, and haven’t seen any glaring errors, but investigation continues.

This would not be the first time you had a demonstrable client-end problem with one of your systems that could not be reproduced on your server end. It would behoove you to have people testing these things with the same live, real client and live, real game accounts when people are providing you with substantial proof that your system is not working as it should.

Regardless of what math you think is happening, the system is telling people for AND shuttles that the best people to send are people who don’t even have both of the AND skills listed. That’s a problem.

Sure. It’s a good point, and it’s how we’re continuing to investigate. In general when we say we’re investigating server-side, what we mean is we log exactly what a player sees on the client, and the results that were presented to them. We then look at and review the actual displayed chances, skills, and results as shown to players.

We’ll keep investigating; the feedback is not being ignored, but at this time we can’t say that there’s an issue with displayed chances. If we find something, we’ll work to identify the cause and address the issue.

Nod,

I’m by no means the most active on the forum, the best at this game, spend the most money (or any as I’m a proud F2P, but these responses in this thread by YOU are much appreciated. Shan does great work, but having someone who works with the development team also respond on here is greatly appreciated. It adds a layer of transparency that is a great benefit to the player base and in the long run, I believe is beneficial also to your team.

I trust your word that you are investigating, and I have faith that you’re doing what you can, but unless my shuttles were a huge anomaly, and based on the interaction with my fleet and snippets on the message board, it seems they weren’t, but I personally had way more than 1/3 of of 80%+ shuttles fail last weekend and it was deflating.

Final note though, we greatly appreciate your presence and contribution to the community here.

Agree 100% about Nod’s contributions here being appreciated by most people. Thank you Nod.

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Posted: 18 May 2017 05:59 PM   [ Ignore ]   [ # 26 ]  
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Nod - 18 May 2017 12:14 PM

Sure. It’s a good point, and it’s how we’re continuing to investigate. In general when we say we’re investigating server-side, what we mean is we log exactly what a player sees on the client, and the results that were presented to them. We then look at and review the actual displayed chances, skills, and results as shown to players.

My brain hurts thinking about scanning through all that data. Just sayin’

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Posted: 18 May 2017 06:32 PM   [ Ignore ]   [ # 27 ]  
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I am sorry if this has been mentioned before(didn t read back all AND SLOTS issue threads), and besides that 6/12 of my last 95%+ all AND slot missions failed(so 50%), i figured something i can t explain:

When i put my Borg Queen in a “MED AND CMD” slot, how can it be that percentages goes up the exact same way when i apply a boost, no matter if a CMD or MED boost? The Queen has no MED skill at all(and even if she has a small hidden MED skill, percentages shouldn t be the same)?!



 

 

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Posted: 18 May 2017 06:46 PM   [ Ignore ]   [ # 28 ]  
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Zombie Squirrel - 18 May 2017 06:32 PM

I am sorry if this has been mentioned before(didn t read back all AND SLOTS issue threads), and besides that 6/12 of my last 95%+ all AND slot missions failed(so 50%), i figured something i can t explain:

When i put my Borg Queen in a “MED AND CMD” slot, how can it be that percentages goes up the exact same way when i apply a boost, no matter if a CMD or MED boost? The Queen has no MED skill at all(and even if she has a small hidden MED skill, percentages shouldn t be the same)?!

94% is a hard threshold to compare at, due to the way it stiffens up the curve the higher you go.  1% at that high can be several hundred stat points difference. 

as a hypothetical with your example…

Assuming 2/5 FE queen…

queen in Med AND COM slot…

Command boost: [870(x3)+700(x3)]= 4710 and no med bonus
med boost:  870(x3) = 2610   700(x3)= 2100(0.25) 525   525+2610= 3135


a 1600 stat split is pretty huge, but again in the upper 90s and without actual character stats, it’s hard to compare. and depending on your actual queen stats, it could actually be the med boost in the lead(not likely just for arguments sake).

I’m not saying you are wrong, just saying the top of the curve makes it much harder to say for sure.  I played around with lower stat characters, and the behavior actually seemed pretty consistent and near correct to a 25% on the second.  I didn’t play with ANDs and boosts, but I tested ORs and boosts and they appear to be fixed (with one strange caveat that can be explained)

 

 

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Posted: 18 May 2017 06:54 PM   [ Ignore ]   [ # 29 ]  
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Thanks for the quick reply. My Queen is 5/5 LV 100 fe. , so max status.  CMD 1234

 

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Posted: 18 May 2017 06:57 PM   [ Ignore ]   [ # 30 ]  
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Zombie Squirrel - 18 May 2017 06:54 PM

Thanks for the quick reply. My Queen is 5/5 LV 100 fe. , so max status.  CMD 1234

so, 1234(x3) 3702

 

5802 vs 2625

seems unlikely this would be the case, especially since I found with some testing that boosts are currently applying to slots without crew in them….

It could be top of the curve, or it more likely is a form of display issue with boosts

 

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