Some random suggestions:
- Warp cadet challenge
I’ve seen this one asked before, so I’m not taking credit for coming up with this ... but seriously ... why
isn’t this activated yet? Warp button is there .. just always greyed out ... O.o
What possible reason could there be to disallow Warp on a 3* Cadet mission - other than just to be annoying. :(
- use boosts during away missions (limit 1 per mission)
I was thinking, would it be totally “broken” to allow some boosts (ie skill enhancers) on away missions ?
I realize they were intended initially for shuttle missions, however, they could be useful resources to help hit a troublesome node either just to clear/pass or to crit it. Should be a limit of 1 per mission regardless, to force tough choices, and not to just rely on them to clear every node.
I thought of this, since I rarely use them for shuttle missions (they times they actually seem to help appear to be far a few between), so at the moment, I really have nothing to use these things on. They kind of suck at boosting shuttle missions, to be perfectly honest .. *shrug*
- synergy bonuses ?
- either specific crew (ie Data+LaForge, or Riker+Troi ... etc)
I’m actually surprised this isn’t in here already ... friends, enemies, love interests, typical crew, etc. They should offer a small boost when used together. This would encourage away teams with themes and “in universe” match ups
for example: Kirk + McCoy + Spock ... TOS away team, should get some good bonuses there
- or just based on skills: give small + if another crew has same skill
eg: Using Melora on a Science node, she gets a small bonus if Data is also in the away team, since he has a science skill.
The amount should be small, but “useful” .. (initial thoughts were 10% or even 5% of the second crew’s skill .. or even just a flat +10 per * (so a *** gives a +30 ?)
- the idea behind this would encourage more strategy / thought into away missions ... especially on Epic, for those
really “hard to hit” nodes ... it gives us some options to help gain a bit of a bonus and help crit those nodes ..
Take for example, the Tuesday’s cadet challenge, Epic, Mission #5: Of Two Evils.
I currently am running a team of: ** Seven, ** Persis and ** Worf (or ** Kes)
I need about a 500+ to crit the node, which means I pretty much need to roll max with those crew.
This creates a scenario that is based 100% on luck, and there is currently nothing I can do to affect this.
If, however, I could bring in a different crew to trigger some sort of synergy ... I might find it worthwhile
to sacrifice a failed node earlier, in order to get a better chance to crit another node.
It opens up more strategic options and choices to some of the harder missions.
It gives us OPTIONS for dealing with hard nodes, rather than just taking multiple (blind) runs at it until we “get lucky” :(
As it is, I’m not even wasting my time on these guys any more ... there’s no incentive to play that “get lucky” game ...